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In the third installment of the Way of the Wicked, the players are given the task of recruiting and army to sack the holy city of Valtaerna. 1 star from my actual rating because of the 'Kickstarter fraud' thing others have mentioned. This is handled in an organic way, conveying that a)their leader is hiding information, b)other forces are watching them, and c)this devil (who is important later) can now scry on them freely due to the contract. I will give Fire Mountain credit: after being briefed by their leader, a contract devil informs them of some information carefully left out by said leader, and offers a contract. The PCs don't have to worry about the common folk, but they do have to deal with the creatures too powerful for their army.įinally, as the title establishes, this book is where they starting throwing out some absolute nonsense as 'threats' to the players.
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It also continues the Kingmaker Problem I mentioned in my review of Book 2, because the PCs and their army have the whole season of winter to kill everyone in the Vale. They also shout out the PFSRD in this book, so it's not like they didn't have the resources available to them. They also treat summons as their own creature rather than the mere manifestations Pathfinder's rules have them as. This was a 3.5e rule that did *not* make it into Pathfinder, and it is never written that they're using a houserule. This AP begins the issue of outsiders only being banished when killed. I really hope I don't have to spell out how audaciously bad this idea is, especially given who the cleric is. If he dies, he is resurrected by a 'miracle of Mitra'.and by that, they mean a lich cleric of Asmodeus teleports in, grabs the corpse, and resurrects it. The AP hopes to have the paladin escape, but offers this justification if he doesn't. * Also, you'll likely have to retcon the season, since the timeline isn't written out until Book 6 and this book requires it to be the start of winter.īook 3's actual text begins with some absolute In the last book, the ultimate encounter was a paladin and his allies. This means if you put it anywhere below the 60th parallel, congrats! You now have to retcon it. But this book needs it to be Canadian Prairies level of snowy, preventing passage to normal humans. * Book 1 established that Talingarde was an island so that you could put it anywhere. The PCs must slay every single creature there to hide the Asmodean influence of the work.īefore the plot starts, Book 3 is a logistics nightmare: This order resides in the Vale of Valtaerna, which is nearly impossible to traverse during the winter. Tucker's Kobolds was a story of an AD&D campaign it's not possible to do in 3.5 or Pathfinder!īook 3 has the PCs recruit an army to assault an order of healers during the winter. Pathfinder / Adventures / First Edition Adventures / Adventure Finder / 10th Level.Gaming / Roleplaying Games / Pathfinder First Edition Compatible.There will be no one to stop you this time! Product AvailabilityĪre there errors or omissions in this product information? Got corrections? Let us know Also: Raise your army, dark lord, and march to war. All you need to run a vicious narrative battle with your PCs in command.Detailed information about the Church of Mitra, your most determined foes.
#DRAGON TEAR DROPBOOK FULL#
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Here is your chance to become a master of evil. No longer are you a petty servant of darkness. How you raised an army of wickedness and stormed that stronghold of light slaughtering all who stood in your way! From this holy site, your enemies draw power and comfort. Inside the Vale of Valtaerna is found the most sacred site to the benevolent god Mitra in all of Talingarde.
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