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Camelot unchained screenshots
Camelot unchained screenshots












camelot unchained screenshots

"Now that we have a nice, stable build up for our pre-alpha folks, our team will go back to building and breaking new stuff. Anyone got old vids/screenshots to share Ill try and find mine I played beta on US servers (Guinevere) then Excal/Prydwen on EU when GOA were busy making a mess of it. "As we stated in the FAQ, this pre-alpha test is for testing the engine, not for testing the game design of Camelot Unchained. "The biggest objections from the players were things like slower movement speed than they expected, longer cast times, liberal use of cooldowns, no cast bar, and some other things that they thought were final game-design choices," added Jacobs. Camelot Unchained’s City State Entertainment dropped three chunks of content from the developers last night, a bit unusually since it was a Wednesday and not a Friday.

camelot unchained screenshots

Cory also added ways to add screenshots from C.U.B.E. "What was especially cool, given the size of the battleground and all the magic flying around the space, players fought happily in a generally lag and latency-free war, even when people were connecting to our AWS servers from all over the world," wrote Mark Jacobs, the boss.ĭeveloper City State Entertainment created a special 'capture the duck' mini-game in a small area for the occasion, and threw in plenty of widely varying abilities - and then messed with their values - to ensure it was fun, and rigorous for the servers. Archery was the very first stretch goal put out for Camelot Unchained during the.

camelot unchained screenshots

Servers held up without a crash, though, and saw 150 people fight in a small area "without any system-wide slowdowns". Camelot Unchained war eines der zehn erfolgreichsten Kickstarter Projekte in der Kategorie Videospiel, als es finanziert wurde und steigert durch die offizielle Webseite weiterhin seine Mittel. When too many people descend on an area in most other MMOs, things grind to a halt and even prompt a server crash.Įnsuring this doesn't happen in Camelot Unchained, which bases its entire concept on large realm versus realm battles, is priority number one. Camelot Unchained ist ein Tri-Realm, RvR-zentriertes MMORPG von City State Entertainment, geführt von Mark Jacobs und Andrew Meggs. The focus was the game's engine and the servers handling tens - hundreds - of people fighting in the same area. Crowd-funded 'fight each other not monsters' MMO Camelot Unchained opened for pre-alpha testing earlier this week and the results are encouraging.














Camelot unchained screenshots